1. Story Development and Planning for User Interaction
How writing/designing a story affects user interaction. Can be applied to many aspects of design, including branding, but most applicable to interactive projects like apps, etc.
2. UX and User Interaction for Interactive Books and Games
How designing UX can make or break an app/game. Teaching a user in a way that is intuitive, but subliminal. Learning through experience. Discuss how games teach players how to play their game.
3. The Development of Calligraphic Styles and Present Applications
What makes calligraphy legible. Styles that have progressed and fallen off. How is calligraphy/hand-lettering present in the design world today. Discuss branding, sign painting (authenticity), etc.
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